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AI Insights · Timothy · January 2022

Top 5 Boxing Games on Android in Uruguay Q4 2021

In Q4 2021, the top 5 boxing games on Android in Uruguay showed varied performance trends in downloads, active users, and revenue. Here’s a detailed look at their metrics.

Top 5 Boxing Games on Android in Uruguay Q4 2021

In Q4 2021, the top 5 boxing games on Android in Uruguay exhibited different performance trends in terms of weekly downloads, active users, and revenue. Below is a detailed analysis based on Sensor Tower data.

Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. demonstrated fluctuations in its metrics. Weekly revenue peaked at $37 in early November, with a dip to $3 at the end of the same month. Downloads started at 148 in late September, dropping to 28 in early November, but saw a resurgence to 108 by the end of December. Active users also saw a significant decline from 684 in late September to 272 in early November, with a recovery to 424 by year-end.

Burrito Bison: Launcha Libre from Kongregate showed a consistent performance. Weekly revenue varied slightly, peaking at $16 in early December. Downloads increased steadily from 67 in late September to a high of 139 in mid-November, before settling at 96 by the end of December. Active users remained relatively stable, starting at 520 and ending the quarter at 493.

WWE Mayhem by Reliance Games experienced a modest increase in weekly downloads, starting at 29 in late September and reaching 60 by the end of December. Active users followed a similar trend, rising from 88 to 149 over the quarter. Revenue was minimal, with a peak of $5 in mid-November.

Real Boxing 2 from Vivid Games S.A. saw a steady increase in weekly downloads, starting at 121 in late September and reaching 180 by the end of December. Active users also grew from 251 to 297 over the same period. However, the game did not generate any revenue during this quarter.

Cobra Kai: Card Fighter by Boss Team Games had the lowest performance among the top 5. Downloads fluctuated, starting at 30 in late September, dropping to 5 in early December, and closing the quarter at 29. Active users decreased from 70 to 50 over the quarter. This game did not generate any revenue during the period.

These insights are derived from Sensor Tower data, which provides more detailed analytics and trends for mobile applications. For further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022